Let me put one thing out there first and foremost: I haven't played Cloudberry Kingdom. The reason for that is simply because I don't fucking want to.
Showing posts with label Super Meat Boy. Show all posts
Showing posts with label Super Meat Boy. Show all posts
Thursday, September 5, 2013
Sunday, October 9, 2011
In Defense: The Binding of Isaac
Just when you thought you were gonna get a World Ten entry...look at what has to come along and rear its ugly, grotesque head. I don't blame you if you haven't heard of The Binding of Isaac, as it's not an overly publicized game. Created by Edmund McMillan, one of the geniuses behind Super Meat Boy, on his off time, The Binding of Isaac takes a whole bunch of pages out of a whole bunch of classic games' books. This obviously makes it a perfect example of a new-age yet classic-style game, and throws it into the realm of this here blog. I've been playing the game since it came out about a week ago, and it's definitely a sharp, well-made creation that deserves more attention than it will likely get...so I'll do my best to explain why!Saturday, January 22, 2011
In Defense: Super Meat Boy

In all honesty, I should've gotten around to this fuckin' review waaaaaaaaaay earlier than I have. Super Meat Boy came out as a downloadable game for the Xbox 360 in October, and it sure as hell came out with a bang. Not only did review sites rave about it, giving it insanely high scores, but it also came out for a discount during its first week on the e-market, meaning those that were interested enough to get it right when it came out were on the receiving end of a nice little bonus. That's not to say that SMB is only worth its weight in cash at a discount...in fact it's quite the opposite, and I almost feel like a thief for purchasing such a gilded creation at its lower discount price.
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